Patchnotes #17
Back to overview Patchnotes #17
Features
- Added a little advent cookie clicker minigame. This is just a small student project I made for university, but it’s minecraft themed, so here it is!
- The item and block stats have been changed! This is the first experiment to be merged into the game, thanks for all the feedback! Head over to discord to join future experiment discussions!
- Blocks transparency stat caused a lot of confusion and was too inconsistent, so it has been replaced with “Full block” which is either true if it’s a full 1x1x1 cube or false if it’s not (e.g. slabs, stairs, anvils, etc.)
- Items source and usage stats were too vague and didn’t provide enough meaningful information to new and old players. So instead 2 new “source” stats have been added: “Recipe”, indicating in which table it can be crafted, smelted or brewed and “Loot” indicating if it’s can be looted from a mob by killing or interacting with it or found/rewarded through a container like a chest or vault.
Fixes
- In the overview, bestiary search filters now follow the order that you provide via the icons (version/alphabetical) as long as you are not using a search term.
Data Fixes/Changes
Mobs
- Bee and panda babies fight back and don’t wanna be called passive anymore!
- Giants are now considered passive since they have no AI and won’t attack unless ridden by a hostile rider.
Blocks
- Dragon egg can now be mined by any tool thanks to minecraft being weird in certain cases
- Modified various block stats to fit the new full block system
Item
- Banner patterns now use the new texture!
- Modified all item stats to fit the new mob/chest loot system